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--343 INDUSTRIES, MICROSOFT; Redmond, Washington; MAR 2011 - CURRENT
Senior Environment Artist; Halo 4, Halo 5;
Level building, mass out and look dev, modeling, texturing, and high res/low res assets.

--NAUGHTY DOG; Santa Monica, California; Jan 2009- Sept 2010
Background/Environment Artist; Uncharted 2, Uncharted 3;
Level building, Modeling and maintenance of levels (ie. all collisions, shadow blockers, visibility occlusion, gameplay bugs)

--MIDWAY GAMES; Chicago, Illinois; Nov 2004- Nov 2008
Environment Artist, Modeling and Texturing; Unreal3 engine assets, both high res and low res models; John Woo’s Stranglehold; Vin Diesel’s WheelMan; Mortal Kombat vs DC Universe.

--Unreal Training; Sept 2003- Nov 2004
Making a new game from the ground up with the Unreal2 Engine; Modeling, Game Design;
This was more about learning than completion, but wow what a fun time I had!.

--Microsoft Games; Salt Lake City, Utah; Dec 2002- Sept 2003
Character clothing textures; Amped 2, Links 2004 (Contract position)

--Viewpoint Digital Inc.; Draper, Utah; July 1999- July 2002
Modeling, Textures, Animation, minor rigging and FX

--Singletrac Studio; Salt Lake City, Utah; December 1998 - May 1999
Concept Art, Modeling, Texturing

--GSE Erudite Software Inc.; Provo, Utah; May 1996- November 1998
Art/Games Department; Modeling, animation, illustration

--Interactive Designs Inc.; Salt Lake City, Utah; February 1996- May 1996
Art Department; Modeling, 3D and 2D animation, illustration

--Infobases Inc.; Provo, Utah; May 1995- January 1996
Art/Multi-media Department; 2D Animation, illustration

--Freelance Artwork; Rare occasions
Illustrations for children’s book, cartoon storyboard clean-up, and some 3D consulting


Currently-- Maya, Zbrush, Photoshop, Substance, Unreal


BYU Idaho, art major 91-92
Utah Valley University, art major 90-91